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Water Transparency - Help with Shader!
I bought a water shader package from the assets store and I wanted to make the water transparent but I'm having no luck figuring it out.
Here's the script I have:
 Shader "Water Flow/Water Diffuse" {
     Properties {
         _MainTex ("Base (RGB)", 2D) = "white" {}
         _MainTexColor ("Diffuse", Color) = (1,1,1,0.5)
         _MainTexMultiply ("Multiply", Range(0,5)) = 1.5
         _MainTexMoveSpeedU ("U Move Speed", Range(-6,6)) = 0.5
         _MainTexMoveSpeedV ("V Move Speed", Range(-6,6)) = 0.5
     }
     SubShader {
         Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } 
         ZWrite Off
         Alphatest Greater 0
         Blend SrcAlpha OneMinusSrcAlpha
         LOD 200
 
         CGPROGRAM
         #pragma surface surf Lambert
 
         sampler2D _MainTex;
         fixed4 _MainTexColor;
         fixed _MainTexMultiply;
         fixed _MainTexMoveSpeedU;
         fixed _MainTexMoveSpeedV;
 
         struct Input {
             float2 uv_MainTex;
         };
 
         void surf (Input IN, inout SurfaceOutput o) { 
         
             fixed2 MainTexMoveScrolledUV = IN.uv_MainTex;
             
             fixed MainTexMoveU = _MainTexMoveSpeedU * _Time;
             fixed MainTexMoveV = _MainTexMoveSpeedV * _Time;
             
             MainTexMoveScrolledUV += fixed2(MainTexMoveU, MainTexMoveV);
         
             half4 c = tex2D (_MainTex, MainTexMoveScrolledUV);
             o.Albedo = c.rgb * _MainTexColor * _MainTexMultiply;
             o.Alpha = _MainTexColor.a;
         }
         ENDCG
     } 
     FallBack "Diffuse" 
 }
 
               Please let me know if something needs fixing, because I can't figure it out.
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by tanoshimi · Jul 12, 2015 at 09:44 PM
Try changing:
 #pragma surface surf Lambert
 
               to:
 #pragma surface surf Lambert alpha
 
              That works, but it only makes it semi transparent, I can't make it go fully :S
I've changed some of the RGB values and it looks great now, thank you! :)
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