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Question by Ngoadam123 · Mar 29, 2014 at 09:13 PM · updatetetris

How to get text mesh to get updated during runtime

What the title above says :P. I'm using this for a username so when you type in the name the players name is updated.

 #pragma strict
 
 var tm : TextMesh = gameObject.GetComponent(TextMesh);
 var username : String;
 
 function Start () {
 tm.text = username;
 }
   
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avatar image getyour411 · Mar 29, 2014 at 10:15 PM 0
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I haven't done a Text$$anonymous$$esh forever, so... what's wrong with this?

avatar image gfoot · Mar 29, 2014 at 10:51 PM 0
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Im pretty sure that exact mechanism has worked fine for me in the past, I don't recall any further requirements.

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Answer by RevCosmosis · Mar 29, 2014 at 11:39 PM

Did you mean to put tm.text = username; in Start()? I don't know since I can't see the rest of your code, but it might work in Update().

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avatar image Ngoadam123 · Mar 30, 2014 at 01:15 AM 0
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Thanks, that did the trick! I tried doing that at first but I must've done something wrong. Well anyways thanks!

avatar image RevCosmosis · Mar 30, 2014 at 03:15 PM 0
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No problem.

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