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Question by callen · Feb 16, 2014 at 05:02 AM · physicsrenderingupdate-order

Can anyone link to / explain Unity's game loop?

Hopefully this is an easy enough question, but as a programmer I'm always wondering what Unity is actually doing behind the scenes. While reading through the API references, and just by trial-and-error, I'd guess the loop goes something like this:

  • Instantiate new objects

  • Call Update on all objects/components

  • Do Physics (I'm sure there are a ton of substeps, like Fixed Updates and collision events, but I don't have a clue how they are integrated)

  • Destroy requested objects

  • Render everything according to scene graph (like physics, I have no clue what the internals of this are)

  • Call OnGUI on all objects/components

  • Flip screen buffer, loop.

Thanks for any insight you guys can give me on this!

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avatar image Kiloblargh · Feb 16, 2014 at 05:08 AM -1
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Both are explained in both the manual and the wiki.

avatar image callen · Feb 16, 2014 at 06:31 AM 0
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Those are very large. That's why I asked for a link to it, because I haven't been able to find it thus far.

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Answer by whydoidoit · Feb 16, 2014 at 05:08 AM

Sure it looks like this:

alt text

Destroyed objects happen at the very end of all of that (unless of course you use DestroyImmediate).

Full article (which is about where the coroutines run): http://unitygems.com/coroutines


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avatar image callen · Feb 16, 2014 at 06:32 AM 0
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Thanks! I think I might just print this and tape it to my wall.

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