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Question by kergalert · Jan 25 at 09:28 PM · aitargeting

How to target an AOE ability to maximize hits

I'm making a game in unity3d. I have an AI agent that has a " "targetFinder" method to decide who it will attack. For basic "nearest enemy", it's pretty straightforward:

 /* TargetFinder
    Finds the closest enemy */
 Transform TargetFinder(Transform source) {
   GameObject[] EnemiesInScene = GetEnemies();
   enemies = enemies.OrderBy(
         (GameObject g) => Vector3.Distance(g.transform.position, source)
     ).ToArray();
   return enemies.Length == 0 ? null : enemies[0].transform;
 }


However, let's say I want to give the AI a "fireball" AOE attack, which does damage in a radius and travels from the enemy to a fixed point in the scene. I'd want some sort of method like:

 /* TargetFinder
    Finds the transform T within RANGE of SOURCE that maximizes 
    The number of enemy units within RADIUS of T */
 Transform TargetFinder(Transform source, float range, float radius) {
   GameObject[] EnemiesInScene = GetEnemies();
 
   // ???
   return T;
 }


Given the enemies, what's the best way to find T? I was imagining a few ideas, but they all seemed very brute-force (e.g. instantiating a bunch of colliders, or doing some sort of topography and picking the highest point)

Would love any insight on if there's any algorithmic or unity-based approach to solving this targeting problem

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