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Question by DavidFlr1 · Mar 15, 2020 at 06:55 AM · quaternionplayer movementcamera rotatecamera-looktargeting

How do I do my camera player look at an specific direction when key pressed

I have a third-person camera controller that follows my player and moves with the x-axis of my mouse around it, but I want to write a code that when I press a key, the camera rotates smoothly facing the front of my player no matter where the camera is located. I have tried a lot and find a solution, I think the best way is with a quaternion but I dont know how, please help

Here is the code im using

public class ThirdPersonCameraController : MonoBehaviour { public Vector3 Offset; private Transform target; public float sensibility; [Range(0,1)] public float lerpValue;

 void Start()
 {
     target = GameObject.Find("Kira").transform;
 }

 void LateUpdate()
 {
     transform.position = Vector3.Lerp(transform.position, target.position + Offset, lerpValue); //Soft movement of camera
     Offset = Quaternion.AngleAxis(Input.GetAxis("Mouse X") * sensibility, Vector3.up) * Offset; // add up angle controlled by mouse position to offset

     if (Input.GetKey(KeyCode.F))
     {
         // When press F camera face at the front of player
         //>> here is where I want this happen
     }
     else
     {
         transform.LookAt(target); //Camera look at the player
     }
 }

}

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