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Question by Qek · Nov 20, 2018 at 08:39 PM · 2d gameenemytargettargeting

Switching Target

Hi guys, having a bit of an issue with something that I am fairly sure is quite easy to fix, essentially I am making a clone so when the player clicks a button, they instantiate a look-alike that the enemies target, for some reason it won't update if the button is pressed/ the timer runs out, here's the code so far, thanks :)

 void Update(){
 
         if (GetComponent<Taunt>().taunt == true){
             clone = true;
         }
 
         if (GetComponent<Taunt>().taunt == false){
             clone = false;
         }
 
         if (clone == false){
             playerPos = GameObject.FindGameObjectWithTag("Player").transform;
         }
 
         if (clone == true){
             playerPos = GameObject.FindGameObjectWithTag("PlayerClone").transform;
         }
 
         if (Vector2.Distance(transform.position, playerPos.position) > minRange){
             transform.position = Vector2.MoveTowards(transform.position, playerPos.position, speed * Time.deltaTime);
         }
         else if (Vector2.Distance(transform.position, playerPos.position) <= minRange){
             speed = 0f;
             StartCoroutine(Delay());
         }
 
         if (GetComponent<EnemyHealthManager>().isDead == true || Dead == true){
                 Destroy(gameObject);
                 GameObject blood = Instantiate(bloodExplosion, transform.position, Quaternion.identity);
                 Destroy(blood, 0.1f);
                 GameObject splosion = Instantiate(effect, transform.position, Quaternion.identity);
                 Destroy(splosion, 0.1f);
             }
     }
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