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Question by Adamant356 · Jul 28, 2012 at 09:21 PM · arraylistgettargets

Get list of nearby targets (JS)

Hello,

I've been attempting to make a function that allocates all nearby gameobjects into a variable and then sorting them by range, but haven't had much success. Would a list or array be more appropriate and how would I be able to implement it successfully?

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Answer by sfc.itzhak · Jul 28, 2012 at 10:45 PM

you have 2 ways:

  1. put a trigger with a colider in the center of your GO and you can check what hit the colider if you are using JS

make an GO array

function OnCollisionEnter(collision : Collision) {

array.Add(collision .gameobject);

}

if you are using c#

http://msdn.microsoft.com/en-us/library/system.collections.arraylist.add(v=vs.80).aspx

and for the sorting use this example

http://answers.unity3d.com/questions/22261/sorting-builtin-arrays.html

  1. get all the game objets in the scene and filter it first by the minimum distance you want distance and then by the distance itself.

filter any Go outside your radius

var allgameObjs : GameObject[] = FindObjectsOfType(GameObject) as GameObject[];

var gameObjs : GameObject[];

for(i:int=0;i radius) {

gameObjs .Add(allgameObjs[i]);

}

}

then sort them like here

http://answers.unity3d.com/questions/22261/sorting-builtin-arrays.html

this sould give you an idea.

i wrote this in the web so syntex might be wrong.

sfc

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