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Question by kosalam2 · Nov 29, 2013 at 02:46 AM · androiderrorbce0051

BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.

pls..can anyone tell how to fix this error...

PLSSSSSSS HELP...

BCE0051: Operator '<' cannot be used with a left hand side of type 'Object' and a right hand side of type 'float'.

          if (doorCheckingNow.GetComponent(AIpathDoorScript).doorsToCells[i]< shortestPathSoFar)
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Answer by robertbu · Nov 29, 2013 at 02:51 AM

Your question is messed up for some reason. I recommend reposting it. As for your specific error, I need to see your AIpathDoorScript script to see what is going on. I suspect you declared your 'doorsToCells' array as an Array type. If so, use a .NET generic List instead.

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Answer by kosalam2 · Nov 29, 2013 at 03:22 AM

this is AIpathDoorscript

       #pragma strict

var cells = new Array(); var doorsToCells = new Array(); var imediateCells = new Array();

var testForCells : boolean = true; var waitToTestCells : float = 2; var stage : int = 1;

var animatedDoor : GameObject; @HideInInspector var doorOpen : boolean = true;

function Awake () { doorOpen = true; cells = GameObject.FindGameObjectsWithTag("AIpathCell"); doorsToCells.length = cells.length; testForCells = true; waitToTestCells = 2; stage = 1; }

function Update () { if (animatedDoor) doorOpen = animatedDoor.GetComponent(DoorScript).open;

 if (testForCells && waitToTestCells <= 0)
 {
     for (var imediateCell : GameObject in imediateCells)
     {
         for (var i : int = 0; i <= cells.length - 1; i++)
         {
             if (cells[i] == imediateCell)
                 doorsToCells[i] = 1;
         }
     }
     
     for (stage = 2; stage <= cells.length; stage++)
     {
         for (i = 0; i <= cells.length - 1; i++)
         {
             if (doorsToCells[i] == stage - 1)
                 var cell: GameObject = cells[i];
                 var doors: Array = cell.GetComponent(AIpathCellScript).doors;
                 for (var checkDoor: GameObject in doors){
                     if (checkDoor != gameObject)
                     {
                         for (var checkCell : GameObject in checkDoor.GetComponent(AIpathDoorScript).imediateCells)
                         {
                             for (var j : int = 0; j <= cells.length - 1; j++)
                             {
                                 if (cells[j] == checkCell && doorsToCells[j] == null)
                                     doorsToCells[j] = stage;
                             }
                         }
                     }
                 }
         }
     }
     
     testForCells = false;
     //Debug.Log(doorsToCells);
 }
 waitToTestCells -= 1;

}

function OnTriggerEnter (other : Collider) { if (other.tag == "AIpathCell") imediateCells.Add(other.gameObject); }

and " I suspect you declared your 'doorsToCells' array as an Array type. If so, use a .NET generic List instead." where should i put it? sorry man. but i'm really a noob.. :(

Thank you... :)

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