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Question by SterlingStudios · May 03, 2014 at 01:52 AM · magic

Mana Bar Help: Decreasing the size of a GUI.Box on click

Hi there, I have a question. I am trying to decrease the size of a GUI.Box on click, and maybe it refills after a couple of seconds. Here is what I have now. I have no idea where to begin:

 #pragma strict
 
 var ammo : float;
 var fireRate : float = 0.5;
 
 private var nextFire : float = 0.0;
 private var shooting : boolean = true;
 private var flames : boolean = true;
 
 function OnGUI() {
     
      GUI.color = Color.red;
      GUI.Box(Rect(20,200,Screen.width / 5,Screen.height / 20), "" + ammo);
         if(Input.GetMouseButtonDown(0) && Time.time > nextFire){
             nextFire = Time.time + fireRate;
                 ammo -= 1;
                     GUI.Box(new Rect(20,200,Screen.width / 7, Screen.height/20), "");
             {
                 if(ammo < 0)
                     shooting = false;
                     flames = false;
                     yield WaitForSeconds(5);
                     ammo += 1;
                 
                 if(ammo > 0)
                     shooting = true;
                     flames = true;
             }
         }
     
     if(shooting == false){
         
         GameObject.Find("Actual").GetComponent(MagicShoot).active = false;
         GameObject.Find("small flames").active = false;
     }
     
     else
     {
         GameObject.Find("Actual").GetComponent(MagicShoot).active = true;
         GameObject.Find("small flames").active = true;
     }
     
 }
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avatar image Fattie · May 03, 2014 at 05:52 AM 0
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You have a typo actually in your question headline. Click "edit" to fix this.

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Answer by aclee · May 03, 2014 at 08:41 AM

use a set variable instead of Screen.width / 7

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avatar image SterlingStudios · May 03, 2014 at 12:04 PM 0
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Thank you, it worked! Here is current code:

 #pragma strict
 
 var ammo : float;
 var fireRate : float = 0.5;
 var screenWidth : float = 5;
 
 private var nextFire : float = 0.0;
 private var shooting : boolean = true;
 private var flames : boolean = true;
 
 function OnGUI() {
     
      GUI.color = Color.red;
      GUI.Box(Rect(20,200,Screen.width / screenWidth,Screen.height / 20), "" + ammo);
         if(Input.Get$$anonymous$$ouseButtonDown(0) && Time.time > nextFire){
             nextFire = Time.time + fireRate;
                 ammo -= 1;
                 screenWidth += 1;    
                     GUI.Box(new Rect(20,200,Screen.width / 7, Screen.height/20), "");
         {    
                 if(ammo < 0)
                     shooting = false;
                     flames = false;
                 
                 if(ammo > 0)
                     shooting = true;
                     flames = true;
             }
         }
     
     if(shooting == false){
         
         GameObject.Find("Actual").GetComponent($$anonymous$$agicShoot).active = false;
         GameObject.Find("small flames").active = false;
     }
     
     else
     {
         GameObject.Find("Actual").GetComponent($$anonymous$$agicShoot).active = true;
         GameObject.Find("small flames").active = true;
     }
 }
 

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