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Question by jorgeramosh31 · Sep 21, 2019 at 10:37 AM · raycastdirectionraycasthitmagic

Magic Leap Raycasting - Direction

Hi! I'm working with Magic Leap, and I'm trying to set an object direction using another direction between 2 raycasted points. I've been using this script but it doesn't get the right direction actually. Thanks in advance.

 if (_controller.IsBumperDown == true && lastPressed == 1 && secondsCount >= 2)
                 {
                     Debug.Log("Segundo Presionado");
                     secondpoint = result.point;
                     var angle = (secondpoint - firstpoint).normalized.y;                                      
                     Debug.Log("Angulo rotación:" + angle);
                     var rotation = Quaternion.Euler(0, angle, 0);                    
                     objToPlace.transform.localRotation = rotation;
                     objToPlace.SetActive(true);
                 }
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Answer by WarmedxMints · Sep 21, 2019 at 11:06 AM

Use the quaternion LookRotation method. As it looks like you wish to just rotate on the y-axis, set the y value to the same or zero on both vectors before creating the rotation.


 var p1 = firstPoint;
 var p2 = result.point;
 
 p1.y = 0;
 p2.y = 0;
 
 var targetRot = Quaternion.LookRotation(p2 - p1);
 
 objToPlace.transform.rotation = targetRot;
 objToPlace.SetActive(true);

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Answer by jorgeramosh31 · Sep 21, 2019 at 02:40 PM

Thanks a lot man. Didn't try it that way. It works fine now.

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