Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by bensmiff · Aug 10, 2011 at 09:27 AM · mactouchesgesturesmagic

Magic Trackpad gesture support

Hi, I'm developing a mac application where I'd like to be able to use Apple Magic Trackpad gestures to make it easier to use for laptop users.

From some quick research it appears that these gestures are not yet supported in Unity and it just impersonates a mouse input. Can anyone confirm this?

It would be great to have pinch to zoom so any suggestions to how this can be done using the trackpad will be appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jonas-echterhoff · Aug 10, 2011 at 12:50 PM

We do get gesture input in the editor (you can zoom to maximize views). But for gesture support in the runtime, we could currently only implement it in the standalone builds, as current OS X browser implementation will not relay gesture events to plug-ins.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bensmiff · Aug 11, 2011 at 09:23 AM 0
Share

Hi Jonas, thanks for your reply. How would I detect a gesture event in a $$anonymous$$ac standalone build?

avatar image jonas-echterhoff ♦♦ · Aug 11, 2011 at 11:00 AM 0
Share

You cannot right now (Well, possibly using a plugin in Objective-C). What I meant was that it would only be technically feasible for us to expose this in standalone builds, but not in the web player. Until there is a clear venue for bringing this to all platforms, I'd rather not do it, as it would bring us many questions and bug reports why it does not work everywhere.

avatar image jscholler · Mar 19, 2013 at 11:49 PM 0
Share

As this thread is getting old I wonder if this is still true?

avatar image
0

Answer by nasir_41 · Jan 07, 2020 at 06:26 AM

"But for gesture support in the runtime, we could currently only implement it in the standalone builds"

How can I get gesture input? I'm currently not able to read mac trackpad input in my game on standalone build.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

In-app purchase "Invalid product" on Mac Store build 0 Answers

Pressing Keys in a Specific Order 2 Answers

Can I develop an iphone app on UnityPro3d (for windows) and then transport it to Unity (iphone version for mac)? 2 Answers

Flythrough mode not working on MacOS 1 Answer

Simultaneous Android and iOS development 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges