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Question by GECKOBOY123 · Aug 18, 2020 at 04:21 AM · transformpositionxyzcod

I have a Block and I want it to go somewhere when walked into. The block is not going to the quardinets though

I have It going to X 176 Y 16 Z 127 But its going to X 5.681625 Y-328.1724 Z374.8713 There is absoluetley nothing there and its so confusing here is the code :`using System.Collections; using System.Collections.Generic; using UnityEngine;

public class NPCDestination : MonoBehaviour {

 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "NPC")
     {
         this.gameObject.transform.position = new Vector3(176, 16, 127);
     }
 }

} `

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avatar image Captain_Pineapple · Aug 18, 2020 at 07:50 AM 0
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do have a parent object to that npcdestination object? because the inspector will always show you the local coordinates if there is a parent object.

avatar image GECKOBOY123 Captain_Pineapple · Aug 18, 2020 at 07:15 PM 0
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Yes I have A parent object

avatar image GECKOBOY123 Captain_Pineapple · Aug 18, 2020 at 07:24 PM 0
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THANK YOU I JUST RE$$anonymous$$OVED IT FRO$$anonymous$$ THE PARENT OBJECT IT WORKS!!!!

avatar image myzzie GECKOBOY123 · Aug 18, 2020 at 07:34 PM 0
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You should learn why it happens that way though.

Setting a position as a child will result in that position plus all other positions up the hierarchy. If you want a child transform to be set to a fixed world position, an easy fix is to temporarily set it's parent to null

 var tempParent = transform.parent;
 transform.SetParent(null);
 transform.position = new Vector3(176, 16, 127);
 transform.SetParent(tempParent, true);
avatar image GECKOBOY123 · Aug 18, 2020 at 04:05 PM 0
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Should I place the NPCDest into the NPC, Sorry I am a beginner.

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Answer by JesseAtBlue · Aug 19, 2020 at 09:25 AM

@GECKOBOY123:

I'm not experienced, but I can think of 2 things:

  • Maybe try using this.transform.position without gameObject?

  • maybe the position is relative to another object instead of world space?

I hope this helped!

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