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recr0 · Dec 11, 2020 at 08:47 AM ·
fps controllerrigidbody.addforcerigidbodies
what is the best way to counter f rigidbody movemnt in a fps controller when forces are applied to it?
So i am trying to make a rigidbody fps controller ,and i am using forces to move the player and relative velocity to counter the movement,it seems to work fine...but i want to know if there is any other way to way to counter my forces without the use of relative velocity and make a smooth movemnt
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