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Question by Roman_Borovets · May 24, 2015 at 12:51 PM · velocityrigibody

rigidbody.velocity

Hi guys! Have a little problem - can't move my object (your tutorial about space shooter)

 using UnityEngine;
 using System.Collections;
 
 public class NewBehaviourScript : MonoBehaviour 
 {
 
     public float speed;
     void FixedUpdate ()
     {
         float moveHor = Input.GetAxis("Horizontal");
         float moveVer = Input.GetAxis("Vertical");
 
         Rigidbody rb = GetComponent<Rigidbody>();
 
         Vector3 move = new Vector3 (moveHor, 0.0f, moveVer);
         velocity = move * speed;
     }
 }

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Answer by DoTA_KAMIKADzE · May 24, 2015 at 12:52 PM

 rb.velocity = move * speed;

Also I'd highly recommend to store reference to rigidbody only once instead of every time on FixedUpdate, you can see and example of how to do it THERE.

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avatar image Roman_Borovets · May 24, 2015 at 02:00 PM 0
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Yep, thats try! Thanks!

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Answer by TwinPrime · May 24, 2015 at 02:59 PM

GetAxis is a float func, between 0f and 1f.

U must have a higher force point, or use;

 gameObject.GetComponent<Rigidbody>().AddForce(new Vector3
 (moveHor*speed*Time.deltaTime,0.0f,moveVer*speed*Time.deltaTime);

or yes, use DotA's solution :)

see this unity Scripting assist

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