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               Sackpote · Jul 02, 2020 at 08:47 AM · 
                charactercontrollerdistancedistance check  
              
 
              Limit the distance between a GameObject and a Character Controller
Hi, I'm trying to limit the distance between a GameObject and a Character Controller. I thought I could predict the next position of my character and then check if it would be less or equal to the Vector3.distance between itself and the GameObject but I don't think I can do that with CharacterController.Move()
How can I do that ?
Thanks!
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