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Question by Argonn · Dec 31, 2014 at 10:45 AM · animationjump

Forward jumping

Good afternoon,

I have tried several scrips and codes found on the forum/Google and in here. But none of the found codes seem to work for me.

I have a character controller + rigid-body attached, and a movement script. In my void Update i check to see if the player pressed the space, then i set the flag for my animator to play the jump animation, and i add force to the rigid-body.

But the player just stops his running/sneaking/walking animation and movement, and than jumps straight upward (and stops slightly above ground again). Then he continues his movement (stepping down to the ground first).

 if (Input.GetKeyDown (KeyCode.Space) && move > 0.1) {
     anim.SetTrigger (jumpHash);
     rigidbody.AddForce(Vector3.forward * jumpForce);
 }

But it seems to have no effect... any suggestions ?

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avatar image Argonn · Dec 30, 2014 at 03:52 PM 0
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I played around with a new layer (jumping on his own) so i could combine 2 animations on different layers. which seems to work, but now he jumps like his leg is numb. Any good advice ?

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Answer by Qasem2014 · Dec 31, 2014 at 11:00 AM

check this for your jumping code :

 GetComponent.<Rigidbody>().velocity = transform.TransformDirection(Vector3(0 , 20 , 0));

Vector3(0 , 20 , 0) mean add force to Y direction . maybe you need take a higher or lower number then 20 for your object .

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avatar image Argonn · Dec 31, 2014 at 11:11 AM 0
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That code, set my character flying upwards indefinitely, when i'm standing still. When i press jump, nothing happens.

avatar image Qasem2014 · Dec 31, 2014 at 11:26 AM 0
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do you change the number "20" ?

it should work !!!! :-?

OH

there is a very good tutorial :

https://www.youtube.com/watch?v=s7EIp-OqVyk

jumping whit animation when character is running using animator via scripts :)

avatar image Argonn · Dec 31, 2014 at 11:27 AM 0
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Thnx i will give the tutorial a try soon.

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