Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Kikenz · May 05, 2016 at 08:27 PM · c#2d gamebulletgun script

How to move a bullettrail the direction the player is facing

I have a gun that shoots a bullettrail, and it works in the direction i am facing at the beginng. But if I turn the player the bullettrail shoots in the same direction. I want to know how to turn the bullettrail with the player

Code for spawning bullettrail:

  public int moveSpeed = 230;

 // Update is called once per frame
 void Update () {
     transform.Translate (Vector3.right * Time.deltaTime * moveSpeed);
     Destroy(gameObject, 1);
 }


This is the code i use for the gun:

 public float fireRate = 0;
 public float Damage = 10;
 public LayerMask whatToHit;

 public Transform BulletTrailPrefab;

 float timetoSpawnEffect;
 float timeToFire = 0;
 public float effectSpawnRate = 10;
 Transform firePoint;
 Transform EndPoint;

 // Use this for initialization
 void Awake()
 {
     firePoint = transform.FindChild("FirePoint");
     EndPoint = transform.FindChild("Endpoint");
     if (firePoint == null)
     {
         Debug.LogError("No FirePiont? WHAT!");
     }
     if (EndPoint == null)
     {
         Debug.LogError("No endpoint faggot");
     }
 }

 // Update is called once per frame
 void Update()
 {
    
     if (fireRate == 0)
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
         }
     }
     else
     {
         if (Input.GetButton("Fire1") && Time.time > timeToFire)
         {
             timeToFire = Time.time + 1 / fireRate;
             Shoot();
         }
     }
 }

 void Shoot()
 {
     Vector2 firePointPosition = new Vector2(firePoint.position.x, firePoint.position.y);
     Vector2 endPointPosition = new Vector2(EndPoint.position.x, EndPoint.position.y);
     RaycastHit2D hit = Physics2D.Raycast(firePointPosition, endPointPosition - firePointPosition, 100, whatToHit);
     if (Time.time >= timetoSpawnEffect)
     {
         Effect();
         timetoSpawnEffect = Time.time + 1/effectSpawnRate;
     }
     Effect();
     Debug.DrawLine(firePointPosition, endPointPosition, Color.white);
     if (hit.collider != null)
     {
         Debug.DrawLine(firePointPosition, hit.point, Color.magenta);
         Debug.Log("Sumo hit " + hit.collider.name + " and did " + Damage + " Damage");
     }
 }
 //spawns bullettrail
 void Effect()
 {
     Instantiate(BulletTrailPrefab, firePoint.position, firePoint.rotation);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

154 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to activate a particle when bullet hits a collider? 1 Answer

AddForce not working on Instantiated prefab 0 Answers

How to make an enemy 2d chasing player? 2 Answers

How to assign a value to a Text Variable during runtime? 0 Answers

[Unity2D] Firing bullets based on gun orientation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges