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Question by
FelipeKras · Aug 01, 2013 at 11:35 PM ·
sceneviewpreviewgameviewtexture atlas
How to do texture atlasing when the game is inactive?
Hey guys.
Currently I have a texture atlas that have parts of a character and I'm atlasing it into quads through UV mapping.
I can see the effects of the UV mapping only when I press Play, not when the game is inactive. All I can see is the entire texture in every quad.
How do I fix this so I can see a preview of my atlasing?
Thanks.
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