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Question by ericfilms116 · Jan 29, 2021 at 10:21 AM · fpsguncooldown

Any Suggestions for how I could improve the gun cooldown?

I am currently working on a game where the Enemy follows the player and then shoots. Right now the shooting goes on forever. I tried to add a cooldown but it doesn't seem to be working. Do you know How I could improve/Change my gun cooldown to work?,I am making a game where the enemy finds the player and shoots the player. Currently it will not stop shooting until the player is dead. I tried to add a cooldown but it doesn't seem to be working. (Below is the code for the game)

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FollowPlayer : MonoBehaviour { int MoveSpeed = 4; int MaxDist = 10; int MinDist = 5; public Transform Player;

 public int damage = 10;
 public float range = 100f;
 public Transform FirePoint;
 



 void Update()
 {
     transform.LookAt(Player);

     if (Vector3.Distance(transform.position, Player.position) >= MinDist)
     {

         transform.position += transform.forward * MoveSpeed * Time.deltaTime;



         if (Vector3.Distance(transform.position, Player.position) <= MaxDist)
         {
             StartCoroutine(TimerRoutine());
         }
        

         } 
     }
 private IEnumerator TimerRoutine()
 {
     RaycastHit hit;
     if (Physics.Raycast(FirePoint.transform.position, FirePoint.transform.forward, out hit, range))
     {
         Debug.Log(hit.transform.name);

         Health player = hit.transform.GetComponent<Health>();
         if (player != null)
         {
             player.TakeDamage(damage);
             yield return new WaitForSeconds(5);
         }
         
     }
    
 }
   

}

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