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Question by tarung1201 · Dec 02, 2018 at 12:42 PM · rotation3dquaternionjoystick

Rotation on moving using virtual joystick is not working as expected in 3D game.

var rigidbody = GetComponent(); rigidbody.velocity = new Vector3(joystick.Horizontal 4f, rigidbody.velocity.y, joystick.Vertical 4f);

     Vector3 moveVector = (Vector3.right * joystick.Horizontal + Vector3.forward * joystick.Vertical);
     if (moveVector != Vector3.zero)
     {
         Quaternion newRotation = Quaternion.LookRotation(moveVector, Vector3.left);
         rigidbody.MoveRotation(newRotation);            
     }

I'm using the above script to rotate my object. But it first rotates my object in different axis on pressing the joystick as shown in picture.alt text

consolidateimage.jpg (92.9 kB)
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