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Question by slushieboy99 · Nov 18, 2016 at 07:44 AM · mousequaternionprogramminganglerotate object

Quaternion.Slerp rotating only 90 degrees.

I am trying to make a game object face my mouse, rotating only on the y axis. However my object only rotates 90 degrees, then when my mouse goes past 90 degrees, the object just rotates in reverse 90 degrees. It's hard to explain, so here is my code.

     //Rotate
     Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, 0, Input.mousePosition.z));

     Vector3 dir = transform.position - mouseWorldPosition;
     dir.y = 0;
     Quaternion rot = Quaternion.LookRotation (dir);
     rot *= Quaternion.Euler (0, 180, 0);
     transform.rotation = Quaternion.Slerp (transform.rotation, rot, rotationSpeed * Time.deltaTime);

Sorry if it's formatted incorrectly.

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Answer by HonoraryBob · Mar 21, 2017 at 05:59 PM

@slushieboy99 I'm having a somewhat similar problem, except in my case I'm rotating an object toward a destination angle and then back again to the original rotation; but if the destination angle is roughly equal or greater than 90 degrees, it fails to rotate back again.

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Answer by tn7111 · Apr 07, 2017 at 07:47 AM

@slushieboy99 Same thing for me. Any solution by now?

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