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Question by
SzalonyNiemiec · Apr 04, 2018 at 08:59 AM ·
rigidbodydragangular
Rigidbody angular drag reverse when set in runtime?
when I set the angular drag of my rigidbody in editor everything works as expected: low number => easy rotation high number => hard rotation BUT when I have a script, which sets the angular drag in runtime it basically does the opposite: High angular drag => the rigidbody flips around easily Zero angular drag => any rotation of the rigidbody is impossible.
Why is that? What could I have done wrong? should I just live with it?
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