Question by
interpol_kun · Feb 28, 2018 at 03:45 PM ·
meshgeometrycalculations
Calculating mesh area
I have a game with the shape slicing mechanics.
I need to get the area (it's in 2D) of the each slice. Each slice has Mesh, PolygonCollider2D and RigidBody2D.
How can I get a slice area using existing components?
The area must represent actual object size on screen and should know about object scale.
Rect and bound solutions don't have a good accuracy with complex shapes like stars. So I'd already tried them.
Comment
if you're able to break the mesh down into triangles, it's pretty easy to calculate the area.