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Question by unity_V0HGmd7PLKPN6A · Oct 27, 2021 at 07:26 AM · velocity2d-physicsunderstanding logic

Best way to Pick up and Object and Fling It (Unity 2D)

Hi everyone,

I'm learning and wanted to try a game where I pick up an object and then throw it (2D fling from left to right). So far I think I have the pick up part fine, I essentially get an "onMouseDown" then move the item using transform.position to mouse point.

But I'm unsure how to move it from there, I get that maybe I can get the start and end of the mouse down/up, and use the difference (and maybe speed) of the up and down to create an approximate vector to throw right (and leave gravity base don unity rigidbody2d component).

The thing is, that means the moment you touch the object, thats it, your vector is already being calculated. I want it so that if they stop moving, that essentially is the "start" and then because they fling it fast, it ends when they let go (if they're slow however, it just moves the object around).

Interested in thoughts regarding implementation. Cheers all!

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