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Unity 2D game server synchronisation
I made a little 2D multiplayer shooter game in Unity and I have a problem.. It doesn't synchronise well. One client is running the server and the other is just connecting to it and so, the information I send is automatically slower to client. I would like to make a separate server to connect both players without any of them having the actual server so the delay would be the same for both players. How can I do that? A simple tutorial / any advices pls?
it's actually very simple if already configured right. make sure you're able to run an instance of your game in server, not host mode.them, run both clients as clients and connect them both to the server.
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