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Question by Paladin · Aug 08, 2013 at 12:35 PM · movement script

Object slide like ice without collision

hi,

I have a GameObject wich move when we moved one finger on the screen with this script:

 if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
             
         touchDeltaPosition = Input.GetTouch(0).deltaPosition;
             
         transform.Translate(touchDeltaPosition.x*speed,
         touchDeltaPosition.y*speed, 0);
                 
 }

Now i would want if I remove my finger to the screen and i moved my finger fast, the GameObject continue this run with deceleration to a stop but not if i move it slowly.

Any ideas how to do this?

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Answer by Mill0698 · Aug 08, 2013 at 01:40 PM

If I understand your question correctly, all you are looking for is Velocity?

position += velocity * dt;

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avatar image Paladin · Aug 08, 2013 at 03:06 PM 0
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yes it is. And I saw in an other topic we calculate the velocity like this:

 current = Input.GetTouch(0).position;
 previous = Input.GetTouch(0).deltaPosition;
 
 velocity = (current - previous)/time.deltaTime;

then I tried that :

 if(Input.GetTouch(0).phase == TouchPhase.$$anonymous$$oved){

  touchDeltaPosition = Input.GetTouch(0).deltaPosition;

       manager.transform.Translate(touchDeltaPosition.x+=( (Input.GetTouch(0).position.x - Input.GetTouch(0).deltaPosition.x)/Time.deltaTime)* speedPan,touchDeltaPosition.y+= ((Input.GetTouch(0).position.y - Input.GetTouch(0).deltaPosition.y)/Time.deltaTime)*speedPan, 0);
 }


but that didn't work at all><. What I doing wrong please?

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