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Question by Poelie · Mar 14, 2013 at 11:33 AM · backgroundresetoffset

How do i reset the backgrounds offset

I am trying to make an game where the background moves, with objects on it. but when i die, and i restart the game the background doesn't reset.

i want to reset the offset of my script.

this is my script :

Script

using UnityEngine; using System.Collections;

public class BackgroundScrollScript : MonoBehaviour {

 public float scrollSpeed;
 
 private Material OffsetStart;
 
 // Update is called once per frame
 void Update () {
      float offset = Time.time * scrollSpeed;
     renderer.material.SetTextureOffset("_MainTex", new Vector2(0, offset));
     
     //Checks if background should reset.
     if(GameObject.Find("Achtergrond").GetComponent().resetBackground == true){
         renderer.material.SetTextureOffset("_MainTex", new Vector2(0, + offset));
         GameObject.Find("Achtergrond").GetComponent().resetBackground = false;
     }
 }
 
 void SetTexture () {
     transform.renderer.material.mainTextureOffset = new Vector2(0.0f, 0.0f);    
 }

}

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Answer by flamy · Mar 14, 2013 at 12:12 PM

If you are using Application.LoadLevel to restart, this problem wont be there, the offset will be set automatically.

I guess u are manually setting the player back at certain position and strt the game again. In that case when the player dies set this variable to true.

GameObject.Find("Achtergrond").GetComponent().resetBackground= true;

or simply set the offset to some value when the player respawns.

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Answer by Poelie · Mar 14, 2013 at 12:35 PM

this is the script for resetting the game.

HUDScript

if (GUI.Button (new Rect(Screen.width/2, Screen.height/2 - 150, 200, 100), "Restart")){ Application.LoadLevel ("Bumper" ); resetBackground = true; showScore = false; }

i am using Application.LoadLevel, and it still gives the same problem.

How do i set the offset value?

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