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Question by book · Jul 22, 2014 at 05:00 PM · c#transformlean

How to create a simple lean function( just moving position)

I'm trying to create a simple Lean function (C#) for my first person controller. (As in when a player is leaning around a corner.)

It will be a script set on the camera. The first person capsule won't be moving.

I don't need the camera to rotate. I just want the camera to move it's position slightly to the left or right when the correct key is held down.

So when Q is held down the cameras position smoothly moves slightly to the left (translates by 1 maybe?. The camera will hold it's position at the left until the key is no longer held.

And when E is held down the camera's position moves slightly to the right and holds that position until the E key is lifted.

When either of the keys are lifted the camera smoothly returns to the default position in the center.

The first image shows what should happen when E is held and the second shows when Q is held. (But actually looking at those pics the movement is probably too much. :p) alt text alt text

q.png (29.3 kB)
e.png (24.7 kB)
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Answer by Razacx · Jul 22, 2014 at 06:33 PM

For this I would use Vector3.Lerp() Make some script that manages the camera position relative to the player. so for example

 camera.position = player.position + player.TransformDirection(offsetVector(x, y, z));

(and also set the rotation ofc)

offsetVector has 3 variables as you can see: x, y and z. y and z would be constants (height and distance behind the player).

x can have three states. leaning to the left, neutral and leaning to the right.

You can then use Vector3.Slerp() to interpolate x between these values depending on user input. The Scripting API gives some good examples how to use this function: http://docs.unity3d.com/ScriptReference/Vector3.Slerp.html

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avatar image book · Jul 22, 2014 at 07:51 PM 0
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Thank you sir! I got it all up and working thanks to your tips!

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