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Question by nokarm · Nov 22, 2013 at 11:24 PM · physicscarlean

My simple car leans INTO the turn, and leans over on two wheels.

My simple car (box collider with 4 wheel colliders) will lean over on the two inside wheels when turning. It is a rigidbody, and I have been following Flat Tutorial's car tutorial to a T.

Here is a picture of the problem: alt text

And here is the control code (javascript)

 var wheelFL : WheelCollider;
 var wheelFR : WheelCollider;
 var wheelBL : WheelCollider;
 var wheelBR : WheelCollider;
 var wheelFLTrans : Transform;
 var wheelFRTrans : Transform;
 var wheelBLTrans : Transform;
 var wheelBRTrans : Transform;
 var highestSpeed : float = 50;
 var lowSpeedSteerAngle : float = 10;
 var highSpeedSteerAngle : float = 1;
 var decelerationSpeed : float = 10;
 var maxTorque : float = 50;
 
 function Start () {
      rigidbody.centerOfMass += Vector3(0, 0, 1.0);
 }
 
 function FixedUpdate () {
     wheelBR.motorTorque = maxTorque * Input.GetAxis("Vertical");
     wheelBL.motorTorque = maxTorque * Input.GetAxis("Vertical");
     wheelFR.motorTorque = maxTorque * Input.GetAxis("Vertical");
     wheelFL.motorTorque = maxTorque * Input.GetAxis("Vertical");
     if (Input.GetButton("Vertical") == false) {
         wheelBR.brakeTorque = decelerationSpeed;
         wheelBL.brakeTorque = decelerationSpeed;
         wheelFR.brakeTorque = decelerationSpeed;
         wheelFL.brakeTorque = decelerationSpeed;
         
     }
     else {
         wheelBR.brakeTorque = 0;
         wheelBL.brakeTorque = 0;
         wheelFR.brakeTorque = 0;
         wheelFL.brakeTorque = 0;
     }
     var speedFactor = rigidbody.velocity.magnitude/highestSpeed;
     var currentSteerAngle = Mathf.Lerp(lowSpeedSteerAngle,highSpeedSteerAngle,speedFactor);
     currentSteerAngle = Input.GetAxis("Horizontal");
     wheelFL.steerAngle = 10 * currentSteerAngle;
     wheelFR.steerAngle = 10 * currentSteerAngle;
 }


moreleaningprobs.png (196.1 kB)
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Answer by Cyril5 · Jun 08, 2014 at 03:22 PM

Hello

Instead of use Vector3 to stabilize my car I used centerOfMass.y :

 var centerOfmass = -1; 
 // find correct value to stabilize your car (between -1 & 1 : example -0.95)
 
 function Start() {
   rigidbody.centerOfMass.y = centerOfmass;
 }
  
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