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Question by unity_QOya9nD58KG7cg · Aug 14, 2020 at 10:46 AM · cameracamera rotatecamera movementfps controllerlean

FPS Leaning movement!

I have a lean script for my FPS controller but im not happy with how it works! When i use it to peak around corners it dosent have any effect it just rotates the camera! How would i go about adding a tiny movement whenever i lean for example if i lean right it moves a tiny bit to the right and same for left so that it actually works to peak around corners?

public class LeanBehaviour : MonoBehaviour {

 public Transform _Pivot;

 public float speed = 100f;
 public float maxAngle = 20f;

 float curAngle = 0f;

 // Use this for initialization
 void Awake()
 {
     if (_Pivot == null && transform.parent != null) _Pivot = transform.parent;
 }

 // Update is called once per frame
 void Update()
 {

     // lean left
     if (Input.GetKey(KeyCode.Q))
     {
         curAngle = Mathf.MoveTowardsAngle(curAngle, maxAngle, speed * Time.deltaTime);
     }
     // lean right
     else if (Input.GetKey(KeyCode.E))
     {
         curAngle = Mathf.MoveTowardsAngle(curAngle, -maxAngle, speed * Time.deltaTime);
     }
     // reset lean
     else
     {
         curAngle = Mathf.MoveTowardsAngle(curAngle, 0f, speed * Time.deltaTime);
     }

     _Pivot.transform.localRotation = Quaternion.AngleAxis(curAngle, Vector3.forward);
 }

}

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