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Question by keimax1981 · Jun 17, 2017 at 10:31 AM · lean

Leantouch RTS Camera Movement on a plane

Hi,

I am using the leantouch asset and use a script to move (drag) the camera. Since its an rts like game, i rotated the camera on the x axis by 50 degrees to face a ground plane. Now, the dragging is off since the rotation is not considered. What Do I have to do to fix this?

This is the original script: using UnityEngine;

namespace Lean.Touch { // This modifies LeanCameraMove to be smooth public class LeanCameraMoveSmooth : LeanCameraMove { [Tooltip("How quickly the zoom reaches the target value")] public float Dampening = 10.0f;

     private Vector3 remainingDelta;

     protected override void LateUpdate()
     {
         // Store the current position
         var oldPosition = transform.localPosition;

         // Call LeanCameraMove.LateUpdate
         base.LateUpdate();

         // Add to remainingDelta
         remainingDelta += transform.localPosition - oldPosition;

         // Get t value
         var factor = LeanTouch.GetDampenFactor(Dampening, Time.deltaTime);

         // Dampen remainingDelta
         var newDelta = Vector3.Lerp(remainingDelta, Vector3.zero, factor);

         // Shift this position by the change in delta
         transform.localPosition = oldPosition + remainingDelta - newDelta;

         // Update remainingDelta with the dampened value
         remainingDelta = newDelta;
     }
 }

}

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