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Question by Tageos · Feb 14, 2016 at 05:54 PM · c#rotationquaterniontime.deltatime

-= Time.deltaTime

Hello!

When holding down A my object rotates to the left, when i hold in D my object should rotate right but it does not:

 if (Input.GetKey(KeyCode.A)){    
             Debug.Log("left");
             Quaternion Temp = transform.rotation;
             Temp.z += Time.deltaTime;
             transform.rotation = Temp;
         }
         if (Input.GetKey(KeyCode.D)){    
             Debug.Log("Right");
             Quaternion Temp = transform.rotation;
             Temp.z -= Time.deltaTime;
             transform.rotation = Temp;
         }

When holding down D in game mode the object immideatly rotates 360 degrees and "shakes" when i continue holding down D. I want the object to gradualy get a negative rotation around the Z-axis when holding down D, just as i get when i hold down A (but the opposite).

What would i do to fix this?

Thank you!

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Answer by hexagonius · Feb 14, 2016 at 06:22 PM

Do not alter Quaternions just like that. Instead use something like Quaternion.Euler, which will work with angle values.

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avatar image Tageos · Feb 14, 2016 at 06:31 PM 0
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Okay yeah, i just noticed that moving left also had a few bugs. Ill check it out thank you!

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