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Question by siddharth3322 · Oct 24, 2018 at 09:43 AM · rotationmovementtransformquaternionrotatearound

Ball Rolling Animation Not Working Properly

For my game, I was trying to achieve ball rolling animation something like this based on finger movement.

Catch Up (Ketchapp)

At present, I got success in rolling ball in forwarding direction through right vector rotation so it's looking like we are moving in forwarding direction.

Now based on finger drag, I want to turn the ball on the left and right rotation based on the required measure so I have turned on forward vector rotation but can't able to generate smooth looking rotation in left and right drag.

 public class BallMeshRolling : MonoBehaviour
 {
     private Vector3 ballLastPosition;
 
 
     void Start ()
     {
         ballLastPosition = transform.parent.position;
     }
 
     void Update ()
     {
 
         // ball moving forward animation
         float rollingSpeed = Vector3.Distance (transform.parent.position, ballLastPosition) * 30f;
         transform.RotateAround (transform.position, Vector3.right, rollingSpeed);
 
         // ball moving left & right animation
         float dragDifference = (transform.position.x - ballLastPosition.x) * 30f;
         transform.RotateAround (transform.position, Vector3.forward, dragDifference);
 
         ballLastPosition = transform.parent.position;
     }
 }

As per above code, forward animation running proper but left and right drag rolling animation not working properly so I want some improvements in that.

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