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Question by
Adnan_SMB · May 23 at 01:51 PM ·
clamped rotation
How do I clamp camera rotation
I am making a mobile game and using the fixed touch field script so i want to clamp the rotation so the player cant look way down heres the script for the fixed touch field
using UnityEngine; using UnityEngine.EventSystems;
public class FixedTouchField : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { [HideInInspector] public Vector2 TouchDist; [HideInInspector] public Vector2 PointerOld; [HideInInspector] protected int PointerId; [HideInInspector] public bool Pressed;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Pressed)
{
if (PointerId >= 0 && PointerId < Input.touches.Length)
{
TouchDist = Input.touches[PointerId].position - PointerOld;
PointerOld = Input.touches[PointerId].position;
}
else
{
TouchDist = new Vector2(Input.mousePosition.x, Input.mousePosition.y) - PointerOld;
PointerOld = Input.mousePosition;
}
}
else
{
TouchDist = new Vector2();
}
}
public void OnPointerDown(PointerEventData eventData)
{
Pressed = true;
PointerId = eventData.pointerId;
PointerOld = eventData.position;
}
public void OnPointerUp(PointerEventData eventData)
{
Pressed = false;
}
}
i want to clamp the x rotation
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