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Question by Adnan_SMB · May 23 at 01:51 PM · clamped rotation

How do I clamp camera rotation

I am making a mobile game and using the fixed touch field script so i want to clamp the rotation so the player cant look way down heres the script for the fixed touch field

using UnityEngine; using UnityEngine.EventSystems;

public class FixedTouchField : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { [HideInInspector] public Vector2 TouchDist; [HideInInspector] public Vector2 PointerOld; [HideInInspector] protected int PointerId; [HideInInspector] public bool Pressed;

 // Use this for initialization
 void Start()
 {

 }

 // Update is called once per frame
 void Update()
 {
     if (Pressed)
     {
         if (PointerId >= 0 && PointerId < Input.touches.Length)
         {
             TouchDist = Input.touches[PointerId].position - PointerOld;
             PointerOld = Input.touches[PointerId].position;
         }
         else
         {
             TouchDist = new Vector2(Input.mousePosition.x, Input.mousePosition.y) - PointerOld;
             PointerOld = Input.mousePosition;
         }
     }
     else
     {
         TouchDist = new Vector2();
     }
 }

 public void OnPointerDown(PointerEventData eventData)
 {
     Pressed = true;
     PointerId = eventData.pointerId;
     PointerOld = eventData.position;
 }


 public void OnPointerUp(PointerEventData eventData)
 {
     Pressed = false;
 }
 

}

i want to clamp the x rotation

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