Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by shadowsensui · May 15, 2016 at 01:21 PM · rotationquaternionclamped rotationfirst person shooterself

Self made FPS Controller not looking up or down

Hello fellow developers,

I'm trying to make my own FPS controller, the problem I'm having now is that it will not look up or down, I tried commenting up the clamping, or adding another transform.Rotation for that but It'll go all 360 degrees. Help would be greatly appreciated.

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour {
 
     public float Speed;
     public float MouseSensitivity;
     float RotationY = 0;
 
     CharacterController CharController;
 
     // Use this for initialization
     void Start ()
     {
         CharController = GetComponent<CharacterController>();
     }
     
     // Update is called once per frame
     void Update ()
     {
         //ROTATION
         float RotationX = Input.GetAxis("Mouse X") * MouseSensitivity;
         transform.Rotate(0, RotationX, 0); // looking right and left
 
         Debug.Log(RotationY);
         RotationY = Input.GetAxis("Mouse Y") * MouseSensitivity;
         RotationY = Mathf.Clamp(RotationY, -60f, 60f);
         Camera.main.transform.localRotation = Quaternion.Euler(RotationY, 0, 0); // for looking up and down
 
         //MOVEMENT
         float VerMovement = Input.GetAxis("Vertical");
         float HorMovement = Input.GetAxis("Horizontal");
 
         Vector3 Movement = new Vector3(HorMovement, 0.0f, VerMovement);
 
         Movement = transform.rotation * Movement; //resets the coridenates when rotating
 
         CharController.SimpleMove(Movement * Speed);
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Rotate from HorizantalSlider in local not global help. 2 Answers

How to Clamp a Quaternion Camera Rotation? 0 Answers

Clamped Rotate 3D Object on Y and Z axis only with OnMouseDrag() 2 Answers

Quaternion Rotation On Specific Axis Issue 0 Answers

Calculate rotation angle for two side of cube ( like dice ) from Quaternion.identity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges