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How to do this Smooth Animation frame by frame like in unity
Is there any way to do a smooth animation in unity for a simple 2d stick figure like in adobe flash ? drawing frame by frame stick figure animation in adobe flash is easy and nice, but i found it really hard to do a stick figure animation with rig in unity, i tried to make an animation similar to this in the following video but i couldnt do it in unity, so guys can you show/tell me how to do this kind of animation in unity ? https://www.youtube.com/watch?v=GadzR6juuTg
Answer by _jacks · Aug 08, 2015 at 11:55 AM
Yes, you can use mechanim to do it.
You will need a sprite with separate frames animating its walk cycle.
You can use the animator to line up the animation using the individual sprite frames.
Then you can use boolean triggers in mechanim to switch between animations.
Answer by allenallenallen · Aug 08, 2015 at 11:06 AM
No. Unity3D doesn't have any built-in functions to do such a thing. You can try to find some Assets on the Asset Store to do the job. No guarantee there is one though.
so this kind of animation is impossible to do in unity ?
You might have to find some assets on the Asset Store, which are not directly supported by Unity.
i know theres assets out there and i know theres no build-in function in unity to do this, thats why i posted this question asking for help to show me how to make this using assets or anything else, Im 2 months new in unity so i asked for help
Wait, now I'm confused. You know that there's no built-in function in Unity and you know about the assets store. Then why did you ask the question? Because there's no other workaround. We can't $$anonymous$$ch you to make an asset like you described nor can we give you one out of nothing.
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