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Planning Text Scroll with Unity UI
I created a textbox by following Brackeys tutorial, and it uses text that appears letter by letter. When executed, the text will scroll out to the edge of the UI text area, go outside the edges, then correct itself. I was wondering if there was a way to find if the words will go outside the text area, then type the letters out. I don't know where to go with this so any help would be appreciated!
Link to Brackeys tutorial: link text
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