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Question by mike29willems · Mar 26, 2019 at 02:20 PM · transformvector3alignment

how to transform vector3 input relative to the surface?

So I have a joystick that gives me a Vector value between -1 and 1(0.7, 0f, -0.9). I want my player to be able to move in whatever direction the joystick vector gives me relative to the surface. So when hes walking on a mountain and facing the top of that mountain I want to add force to that direction (his local forward). This way when gravity is set to -(hit.normal) he can walk on walls etc. How do I achieve this?

 private void update
 {      h = Joystick.Horizontal;
         v = Joystick.Vertical;
 }
 private void Fixedupdate 
 {
 movement.Set(h, 0f, v);
 
 movement = movement * speed * Time.deltaTime;
         playerRig.MovePosition(transform.position + movement);
 }

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Answer by WarmedxMints · Mar 26, 2019 at 02:30 PM

You can just get the transforms forward and right vectors then multiply them by the inputs.

     private Rigidbody _myRigidbody;
     private Vector3 _direction;
 
     private void Start()
     {
         _myRigidbody = GetComponent<Rigidbody>();
     }
 
     private void Update()
     {
         var horizontalInput = Input.GetAxis("Horizontal");
         var vecticalInput = Input.GetAxis("Vertical");
 
         _direction = (transform.forward * vecticalInput) + (transform.right * horizontalInput);
     }
 
     private void FixedUpdate()
     {
         _myRigidbody.AddForce(_direction);
     }
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