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Question by NoiseyAgent · Apr 04, 2017 at 05:27 AM · c#editoralignment

Align custom sprite custom inspector to the left

I have an object field custom inspector that shows a preview of the object sprite. I can not figure out how to align the preview to the left. It does not have a label, just a blank string, but If I remove that it does not show the preview at all. Inspector code is below

 ![public override void OnInspectorGUI()
     {
         EditorGUI.BeginChangeCheck();
 
         GridComponent = (DCCGrid)target;
 
         serializedObject.Update();
 
         EditorStyles.foldout.fontStyle = FontStyle.Bold;
         ShowCellList = EditorGUILayout.Foldout(ShowCellList, "Cell List");
         EditorStyles.foldout.fontStyle = standardEditorFontStyle;
 
         if(ShowCellList)
         {
             EditorGUI.indentLevel = EditorGUI.indentLevel + 1;
 
             ScrollPosition = EditorGUILayout.BeginScrollView(ScrollPosition, GUILayout.Height(200));
 
             List<GameObject> cellObjectList = new List<GameObject>(GridComponent.CellObjectList);
             foreach (GameObject cellObject in cellObjectList)
             {
                 Transform buttonTransform = cellObject.transform.FindChild("Button Image");
                 Image buttonImage = buttonTransform.GetComponent<Image>();
 
                 
                 GridComponent.Editor_IsFoldoutOpen = EditorGUILayout.Foldout(GridComponent.Editor_IsFoldoutOpen, cellObject.name);
 
                 if (GridComponent.Editor_IsFoldoutOpen)
                 {
                     //EditorGUILayout.Space();
 
                     EditorGUILayout.BeginHorizontal();
                     buttonImage.sprite = (Sprite)EditorGUILayout.ObjectField("", buttonImage.sprite, typeof(Sprite), allowSceneObjects: false);
                     EditorGUILayout.EndHorizontal();
 
                     Button buttonScript = cellObject.GetComponent<Button>();
                     SerializedObject serializableButtonScript = new SerializedObject(buttonScript);
 
                     
                     EditorGUILayout.BeginHorizontal();
                     SerializedProperty onClickEvent = serializableButtonScript.FindProperty("m_OnClick");
                     EditorGUILayout.PropertyField(onClickEvent, true);
                     EditorGUILayout.EndHorizontal();
                 }
                
             }
             EditorGUILayout.EndScrollView();
             EditorGUI.indentLevel = EditorGUI.indentLevel - 1;
         }
 
         serializedObject.ApplyModifiedProperties();
 
         EditorGUI.EndChangeCheck();
     }
 
         EditorGUI.EndChangeCheck();
     }][1]


[1]: /storage/temp/91284-snip.png

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Answer by Agustin0987 · May 11, 2020 at 01:07 AM

@NoiseyAgent I know is three years later, but I found a way to achieve this and I wanted to share my code just in case someone needs it in the future.
How I managed to align the EditorGUILayout.ObjectField to the left, is by using the GUILayout.Width() options, as follows.

 spriteVar = (Sprite)EditorGUILayout.ObjectField("Sprite", spriteVar, typeof(Sprite), false, GUILayout.Width(214));


Using a value of 214 seems to work for me, independently of what the size of the editor window or custom editor has. A value lower than 214 will just make the sprite preview box smaller. A value larger than 214 will move the sprite preview box farther from the label as the value grows.

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