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This question was closed Oct 16, 2014 at 07:54 PM by Graham-Dunnett for the following reason:

Duplicate Question - http://answers.unity3d.com/questions/topics/bce0017.html

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Question by Rebel8909 · Oct 16, 2014 at 07:53 PM · javascriptbce0017

Checking a set of coordinates with an if statement

So what I basically want to do is to set two if statements. These statements will check the x and y coordinates of an assigned object. If the x and y coordinates are correct then it will access another script and add 1 to a variable. When this variable reaches a certain number I want it to advance the player onto the next level.

I have this done : #pragma strict

 var CorrectCor : Vector3;
 var Card : GameObject;
 var ArrayScript : ArrayCorrect = GetComponent(ArrayCorrect);
 
 function Update () {
 
 if(Input.GetAxis(Card.transform.position.x == CorrectCor.x)) {
     if(Input.GetAxis(Card.transform.position.y == CorrectCor.y)){
         ArrayScript.Update();    
         }
     }
 }

But when I save it Unity tells me BCE0017: The best overload for the method 'UnityEngine.Input.GetAxis(String)' is not compatible with the argument list '(boolean)'.

I guess I don't know what I'm doing wrong, any help would be great. This is the only script giving me problems though, when I play around with the other scripts they work fine and move the player onto the next level. It's just this one sadly.

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