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Question by TumbaBit · Mar 11, 2013 at 04:56 PM · javascriptbce0017

tough syntax ? error help ...

BCE0017: The best overload for the method 'ranDrop.ranSword(Object, Object, Object, Object)' is not compatible with the argument list '(String, String, String)'.

Hi guys :) I really need your help with this error. I've tried everything i could think of and i can't really use sites for debugging since the code for making the random numbers is different in unity. I'm making a random item generator for my RPG. Here's the code.

 var frontAdjStr = ["Fabolous", "Awesome", "Rusty", "Old", "Shiny", "Brand New", "Patentet", "Golden", "Iron", "Copper", "Steel", "Diamond", "Ruby", "Emerald", "Saphire", "Rare", "Common", "Cheap", "Ugly", "Smelly", "Wooden", "Homemade", "Glass", "Rubber", "Paper", "Cardboard", "Goblin", "Orc", "Huge", "Small", "Tiny", "Big", "Dragon Slaying", "Monster Slaying", "Goblin Slaying", "Orc Slaying", "Troll Slaying", "Burning", "Ice", "Poisonous", "Daddys", "Legendary", "Hales Own"];
 var wepTypeStr = ["Sword", "Axe", "Bow", "Mace", "Hammer", "Dagger", "Knife", "Longsword", "Shortsword", "Crossbow", "Spear", "Staff"];
 
 var extraAdjStr = ["Absolutely Fabolousness", "Awesomeness"];
 
 function ranSword(frontAdj, wepType, extraAdj1, extraAdj2) {
     print(frontAdj + " " + wepType + " Of " + extraAdj1 + " " + extraAdj2);
 }
 
 ranSword(frontAdjStr[(Mathf.Floor(Random.Range(0, 42)))], wepTypeStr[(Mathf.Floor(Random.Range(0, 10)))], extraAdjStr[(Mathf.Floor(Random.Range(0, 1)))]);


Thank you in advance :)

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Answer by Graham-Dunnett · Mar 11, 2013 at 05:00 PM

Your function expects 4 parameters and you are only giving it 3.

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avatar image TumbaBit · Mar 11, 2013 at 05:43 PM 0
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Oh.. I most have downloaded a old version of the file. But thank you :D

avatar image TumbaBit · Mar 11, 2013 at 06:16 PM 0
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I added it to my game and fixed a semicolon. Unfortunatly i'm now getting a new error i've never seen before. Here's the updated code:

 #pragma strict
 
 var frontAdjStr = ["Fabolous", "Awesome", "Rusty", "Old", "Shiny", "Brand New", "Patentet", "Golden", "Iron", "Copper", "Steel", "Diamond", "Ruby", "Emerald", "Saphire", "Rare", "Common", "Cheap", "Ugly", "Smelly", "Wooden", "Homemade", "Glass", "Rubber", "Paper", "Cardboard", "Goblin", "Orc", "Huge", "Small", "Tiny", "Big", "Dragon Slaying", "$$anonymous$$onster Slaying", "Goblin Slaying", "Orc Slaying", "Troll Slaying", "Burning", "Ice", "Poisonous", "Daddys", "Legendary", "Hales Own"];
 var wepTypeStr = ["Sword", "Axe", "Bow", "$$anonymous$$ace", "Hammer", "Dagger", "$$anonymous$$nife", "Longsword", "Shortsword", "Crossbow", "Spear", "Staff"];
 
 var extraAdjStr = ["Absolutely Fabolousness", "Awesomeness"];
 
 function ranSword(frontAdj, wepType, extraAdj) {
     print(frontAdj + " " + wepType + " Of " + extraAdj);
 
 ranSword(frontAdjStr[($$anonymous$$athf.Floor(Random.Range(0, 42)))], wepTypeStr[($$anonymous$$athf.Floor(Random.Range(0, 10)))], extraAdjStr[($$anonymous$$athf.Floor(Random.Range(0, 1)))]);
 }
 
 function Update () {
 
 }

And here's the error: Internal compiler error. See the console log for more information. output was:BCE0011: An error occurred during the execution of the step 'Boo.Lang.Compiler.Steps.EmitAssembly': 'Empty name is not legal Parameter name: fullname'.

avatar image TumbaBit · Mar 11, 2013 at 06:42 PM 0
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Okay i fixed this by deleting an empty javascript file. I have another problem where unity wont even start but that's for another question :)

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