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how can I have a smooth collision for a car following a path?
Hi everyone, I'm working on a project where a car is travelling on a predefined path. To do so I made the car model follow a bezier curve to make it go forward, while I used a rigidbody and colliders to make it vertically stick to the aphalt. Everything works decently except for the fact that during some downhills and uphills the path the collision with the asphalt looks very "bumpy" despite the asphalt mesh looking quite smooth...I tried to use various colliders like a box for the whole car or a sphere for each wheel. I also tried to use the wheel collider (spring set to 4500 and damper set to 35000, haven't touch the other settings) but the result is that the car keeps jumping and rotating like it's made of rubber. Do you have any suggestions on how I can make it smooth? Is there some sort of "tollerance" parameter for the physics system to reduce the sensibility (if that is the problem)
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