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Question by Phosfine · Nov 28, 2016 at 08:25 PM · vector3follow path

How do I make a camera follow something

I want to know a simple way to make my camera follow a specific object, using as little script as possible. is there anything that would work similarly to "Cube.Vector3coordinates = Camera.Vector3coordinates"

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avatar image callme · Nov 28, 2016 at 09:25 PM 0
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import free asset names Utility (i think) which have script that you need

avatar image Phosfine callme · Nov 28, 2016 at 10:16 PM 0
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any way to do this without adding an asset?

avatar image Rickywild · Nov 29, 2016 at 05:24 PM 0
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Is your camera already child to a player?

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Answer by Filhanteraren · Nov 29, 2016 at 07:30 PM

If you start with:

 this.transform.position = objectToFollow.position;

the camera will be on the same position as the player, so you will need to offset it using:

 this.transform.position = objectToFollow.position - (objectToFollow.forward * offset);

this will offset the camera behind the player, if the player rotates the camera rotates with him. This would be a basic follow script that you can extend with some smoothing and control for height and others stuff.

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Answer by Crash0 · Nov 29, 2016 at 07:37 PM

Here is a great Tutorial made my Unity

Roll-A-Ball Series

Moving the Camera Following

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