Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Julien-Lynge · Oct 06, 2011 at 07:38 PM · shaderplanetcustom-shaderplanetary

Day / Night Planetary Shader

I'm trying to work out how to create a shader that shows a planet with day and night. The basic idea is to have one texture that is 'daytime' and shows the normal planetary features, and another texture for the nighttime lights. The night side of the planet should also be more blue and desaturated than the day side.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Julien-Lynge · Nov 21, 2011 at 06:30 PM

After much searching, I ended up using a tutorial by Clamps and the Strumpy Shader Editor:

http://forum.unity3d.com/threads/56180-Strumpy-Shader-Editor-4.0a-Massive-Improvements?p=431828&viewfull=1#post431828

I'm still working on fixing the nighttime lighting - figuring out how to take the amount of light on the surface and use it to adjust the emission for the nighttime lights, so they only appear on the dark side of the Earth (and then going a step further and blending in some blue/purple on the dark side for added realism). If anyone knows how to do that, please let me know, otherwise I'll post back when I've figured it out.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Jun 29, 2012 at 08:25 PM 0
Share

I was able to get nighttime lighting working (finally had enough time to get back to this). Features:

  • Lights appear on the dark side and fade in during 'dusk'.

  • Lights are tinted slightly yellow.

  • The dark side of the earth is desaturated (made greyer) and given a bluish tint. Both of these effects are very subtle, but can be adjusted.

I posted the complete shader with instructions to the Wiki: http://unifycommunity.com/wiki/index.php?title=Earth/Planet

A final note: you could probably set this up in Strumpy Shader Editor too, as there is a lighting graph, but I couldn't find any documentation on it, so I just took the output of the Strumpy graph above and modified the code directly.

avatar image
0

Answer by thundax · Mar 18, 2012 at 06:22 AM

You can just make a texture composed of dots for lights that goes over the whole planet. Then write a glow/emmisive shader that uses a dot product or normalize based on light direction and the texture as a glow/emmissive map. Just make sure that is made negative so that it occurs on the unlighted side.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Shader Fusion (Detail-map, how to) 1 Answer

Custom Shader not working on Android Device 0 Answers

Where can we find the Specular/Base shader pass script ? 1 Answer

How to write Diffuse shader with Pass{} instead of surface? 1 Answer

toonLighted shader to work with deferred rendered shadows 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges