- Home /
Best way to swap between view modes
I've got a situation where I want the player to be able to switch between various views on their game scene. There will be normal mode, that shows all the normal materials, then specialised views - like in power view, all non-powered objects are rendered in a cool blue, but generators and power-consuming objects might be rendered green and red.
Is it possible to do this with shaders? If not, what is the best way to go about this?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612122554im_/https://answers.unity.com/themes/thub/images/avi.jpg)