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Question by unity_68Qt_Q-7Cs99dQ · Mar 05, 2019 at 03:30 PM · rotationquaternionrotate object

How to adjust the rotation of objects?

Hello

Im instantiating a bunch of object and some of the are curved by 30 or 45 degree. The rest are straight objects. All of them form a map.

I want to know how i adjust the rotation for the curved objects. At the moment all the information i have is where object start and stop. Two point in space.

 Vector3 ElementPosition = FindElementPosition(e);
  var Rotation = CalculateRotation(ElementPosition, e);
  Instantiate(Straight, ElementPosition, Rotation );

This code aligns all the straight objects by calculating between start point and end point direction vector.

I know when there is a curve of 45 to the right, then i need to adjust approximately either negativ or positiv 20 degree around my up axis.

So basically if i have a rotation that tell the object to rotate 11 degree and i find that the object is a curve (45) i would like to increase or decrease by 20 degrees depending on whether it goes left or right.

How do i do this in Unity?

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