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Exporting skinned objects without bones and then attach to existing bones in Unity.
Can I do this? I would skin the clothing to my character bones, export the piece of clothing without the bones, and then attach it to my player in unity. The clothing would follow my player's bones and animate with it.
I'm also thinking that since my player's animations are "baked", does this mean that I would have to animate the clothing separately and call the animations on my clothing?
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