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Question by
RazorFinger · Jul 27, 2020 at 10:34 PM ·
animation3danimatormixamo
Triggered Animation playing weirdly
I have a very simple Animator component, and an enemy with a very simple behaviour. He walks towards the player, and when he gets close he Attacks.
In the blend tree, the character moves, and then he transitions from the Blend tree into the Attack Animation, and when the attack animation is done playing, it should go back to the Moving Blend Tree. The transitions work fine, and when looking at the preview, it seems fine as well, but in the game, the character spazzes out in a very weird way. Here's a link showing the behavior
https://i.imgur.com/E9W5sUD.mp4
I don't understand how i could set this up any differently, any ideas?
img1.png
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