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Question by Yanger_xy · Mar 17, 2012 at 08:27 AM · assetbundlesaveterrain data

How to save terrain data generated at runtime permanently

 Hello everyone.
 I generate a lot of terrain at runtime from DEM, and i wanna to save them permanently, how can i realize it? Use AssetBundle or ?
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Answer by bertvdb · Mar 17, 2012 at 01:41 PM

If you want to save the place of the object you can save them really easy. But the position of the object must be in a variable, next you need to use this code:

 // Save prefab.
 PlayerPrefs.SetInt("var int name", var int name);
 // load prefab in debug.log.
 Debug.Log(PlayerPrefs.GetInt("var int name"));
 //use this to set it to the saved pos.
 var int name = PlayerPrefs.GetInt("var int name");

See more here.

I to read some thing about prefab saving: here

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