Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by abalta · Oct 21, 2014 at 10:01 PM · prefabspawnlate

Spawn and hit on prefab

I have spawnNext() function that is called Update() function and also run several lines of code. My question is beloved code is right way to spawn prefabs and hit them. Sometimes, spawnNext function waits before called. Because, some prefabs instantiates lately.

 function Update () {
 
     Timer += Time.deltaTime;
     if(spawnedGameobject == null){
         spawnNext();
     }else{
         timeLeftUntilSpawn = Time.time - startTime;
         if(timeLeftUntilSpawn >= secondsBetweenSpawn){
             startTime = Time.time;
             timeLeftUntilSpawn = 0;
             spawnNext();
         }
     }
     //mouse hit or touch on mobile
     if (Input.GetMouseButtonDown(0)) {
             var hit : RaycastHit2D = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
             if (hit != null && hit.collider != null && hit.collider.tag != "Untagged") {
                 if(hit.collider.tag == "num101"){    
                     myScore += 101;
                     myScoreText.text = '' + myScore;
                     Destroy(GameObject.FindGameObjectWithTag(hit.collider.tag));
                     PlayerPrefs.SetInt("CurrentScore", myScore);
                     CheckHighscore();
                 }else{
                     grabScore.push(hit.collider.tag);
                     updateScore(grabScore.length);
                     myScoreText.text = '' + myScore;
                     Destroy(GameObject.FindGameObjectWithTag(hit.collider.tag));
                 }
             }
     }
 }
 function spawnNext(){
 
     // Random Index
     whichNumber = Random.Range(0, generateWeighedNumber.Length);
     whichPosition = Random.Range(0, startPositionXofSpawner.Length);
     // Spawn Number at current Position
     spawnedGameobject = Instantiate(generateWeighedNumber[whichNumber], Vector2(startPositionXofSpawner[whichPosition], 15), Quaternion.identity);
     spawnedGameobject.GetComponent(SpriteRenderer).color = Color(Random.Range(0.5f, 1f),Random.Range(0.5f, 1f),Random.Range(0.5f, 1f),1);
     if(Timer > randomTimer){
             Timer = 0f;
             randomGravitySpeed += 0.1f;
             secondsBetweenSpawn = Random.Range(0.5f, 1.0f);
             randomTimer = Random.Range(30, 60);
             if(randomGravitySpeed >= 1.5f){
                 randomGravitySpeed = 1.5f;    
             }
     }
     spawnedGameobject.GetComponent(Rigidbody2D).gravityScale = randomGravitySpeed;         
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

instatiate prefabs at start, at a spawn point 2 Answers

Spawned Scrolling background objects gaining a gap when speed increases. 0 Answers

Where did the avatars go? Multiplayer spawn prefabs 0 Answers

How to Use Object Pooling? Is my Script Wrong? 0 Answers

Unity Crashes When Spawning Prefab 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges